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CompuBench RS
CompuBench 1.5 Desktop
CompuBench 1.5 Mobile
CompuBench 2.0 Desktop
Compute Performance of
NVIDIA GeForce GTX 1650
Compute
Graphics
Info
Advanced Compute
Level Set Segmentation – 128
4043.5 mVoxels/s
Level Set Segmentation – 256
4087.27 mVoxels/s
Local Tone Mapping 2K
Failed / Not supported
Local Tone Mapping 4K
Failed / Not supported
Game Effects
Ocean Surface Simulation
1465.057 Iterations/s
Catmull-Clark Subdivision Level 3
156.99 mTriangles/s
Catmull-Clark Subdivision Level 5
181.919 mTriangles/s
N-Body simulation – 128k
217.157 Iterations/s
N-Body simulation – 1024k
27.983 Iterations/s
High Quality Computer Generated Imagery and Rendering
Vertex Connection and Merging
7.107 mPixels/s
Subsurface Scattering
3390.78 mSample/s
Subsurface Scattering multiple view
3222.186 mSample/s
Computer Vision
TV-L1 Optical Flow
22.31 mPixels/s
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Results:
Top
Average
Median
OS
Windows
API
OpenCL
Discrete GPU
NVIDIA GeForce GTX 1650
Results from other configurations are available.
Change OS/API/Etc.
Windows
OpenCL
NVIDIA GeForce GTX 1650
Windows
CUDA
NVIDIA GeForce GTX 1650
Windows
OpenCL
NVIDIA GeForce GTX 1650 SUPER
Windows
CUDA
NVIDIA GeForce GTX 1650 SUPER
Windows
OpenCL
NVIDIA GeForce GTX 1650 Ti
Windows
CUDA
NVIDIA GeForce GTX 1650 Ti
Windows
OpenCL
NVIDIA GeForce GTX 1650 Ti with Max-Q Design
Windows
CUDA
NVIDIA GeForce GTX 1650 Ti with Max-Q Design
Windows
OpenCL
NVIDIA GeForce GTX 1650 with Max-Q Design
Windows
CUDA
NVIDIA GeForce GTX 1650 with Max-Q Design
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