Compute Performance of NVIDIA A10

    • Advanced Compute
    • Level Set Segmentation – 128
    • 17158.516 mVoxels/s
    • Level Set Segmentation – 256
    • 16387.048 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 5199.146 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 267.51 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 651.143 mTriangles/s
    • N-Body simulation – 128k
    • 509.793 Iterations/s
    • N-Body simulation – 1024k
    • 96.134 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 24.639 mPixels/s
    • Subsurface Scattering
    • 10866.775 mSample/s
    • Subsurface Scattering multiple view
    • 10442.884 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 75.356 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA A10

Results from other configurations are available.