Compute Performance of NVIDIA GeForce GTX 1650

    • Advanced Compute
    • Level Set Segmentation – 128
    • 4314.141 mVoxels/s
    • Level Set Segmentation – 256
    • 4298.788 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 1821.355 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 199.524 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 218.563 mTriangles/s
    • N-Body simulation – 128k
    • 262.708 Iterations/s
    • N-Body simulation – 1024k
    • 32.377 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 7.697 mPixels/s
    • Subsurface Scattering
    • 3773.823 mSample/s
    • Subsurface Scattering multiple view
    • 3569.121 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 25.194 mPixels/s